AVENGE ME HAMLET
FOR I WAS KILLED BY YOUR UNCLE, AND MY BROTHER
people who bite into ice cream absolutely terrify me
Better run, bitch
- The US Government: We're not going to make it federally mandatory for people to get paid a wage they can actually live off of
- The US Government: If people want to make a living, they'll just have to work 16+ hours a day
- The US Government: And if their kids end up disenfranchised because of a lack of parental involvement, well that's not our problem
- The US Government: In fact, what is our problem is creating a system that will funnel these disenfranchised youth into our prison system so they can work for corporations (that promise us money) for damn near free
- The US Government: If they don't want to fall victim to this system, then they can seek higher education
- The US Government: Except such an education will be inaccessible to most disenfranchised people and skewed in favor of the financially stable and white people
- The US Government: And we're not going to make intervention programs like sex education and conflict resolution federally mandatory, because that's the parent's job
- The US Government: The parent who is working 16 hours a day
Robin and Lucina’s Inclusion in Smash Bros. Causes a Boost to Fire Emblem Awakening’s Sales
Synergy at it’s best!
After their reveal last monday, Robin and Lucina’s inclusion in Smash Bros. bumped Fire Emblem Awakening to the number 14 spot on the 3DS sales charts, just under Mario Kart 7 and Animal Crossing.
I wonder if there are any business decisions when it comes to compiling a Smash roster. Then again, Mega Man is in, and he hasn’t had a new game in years. [❤]
How does this even happen? I have to get most legendaries beaten to an inch of their life, asleep, with every button pressed and my first born sacrificed for some catches. And TPP just throws a ball at full HP and catches a fucking shiny Zekrom like it aint even a thing.
E-excuse me everyone, this can be explained…!
F-for those who don’t know how this stuff works, Pokémon and video games in general usually run very complex calculations to sort out this sort of stuff… This post will go over the process, but it will be kind of long. Hopefully this doesn’t disturb anyone’s dashboards…
Pokémon in particular tends to change its formulas between generations. As we know, the game pictured here is from Generation V, so the capture rate formula for it would be the following:
X = (((3 * M - 2 * H) * G * C * B) / (3 * M)) * S * E / 100
In this formula, the values M and H represent the maximum HP and current HP of the Pokémon being captured, respectively. The range of HP values for Zekrom at Lv 75 are 235-258, and the lower this is, the harder it will be to catch! For the sake of this formula, let’s assume it has the lowest possible HP value — so, 235.
Since Zekrom is at full health, the M and H values here are exactly the same. Putting those into the equation above, we get:
X = (((3 * 235 - 2 * 235) * G * C * B) / (3 * 235)) * S * E / 100
Simplified, we get:
X = ((235 * G * C * B) / 705) * S * E / 100
The value of G is based on whether or not the Pokémon you’re catching is in tall grass. Zekrom is a special encounter, so it can not be caught in tall grass. This means G automatically becomes 1!
The value of C is the catch rate of a Pokémon. The lower this is, the harder it is to catch. Most legendaries have a tiny catch rate of 3, meanwhile early-route Pokémon like Lillipup or Caterpie have 255. Zekrom is unusual as it has a catch rate of 45 — this is much higher than most legendaries. The reason for this is that most “mascot legendaries” — the one that shows up on the front cover of the Pokémon game that you’re playing — are given a boosted catch rate.
The value of B is the ball bonus, based on the type of Poké Ball you happen to be using. A standard Poké Ball has a bonus of 1. The Dusk Ball, if in caves or at night, has a bonus of 3.5. However, this environment is neither of those, so the Dusk Ball has the same effectiveness as a normal Poké Ball.
Plugging the values of G, C, and B into the equation, we get:
X = ((235 * 1 * 45 * 1) /
705) * S * E / 100
A-and, upon being simplified:
X = 15
* S * E / 100
Now, for S, we put the Pokémon’s status condition. If the Pokémon is asleep or frozen, S = 2.5; if the Pokémon is poisoned, paralyzed or burned, S = 1.5; and otherwise, S = 1.
Finally we get to E, the last variable in this formula! This is the value for Entralink powers, a feature exclusive to Pokémon Black and White. These powers are obtained from multiplayer play and can be used periodically to boost the capture rate of wild Pokémon. It’s safe to assume that TPP hasn’t used the Entralink, so this value is the default, or E = 100.
Taking all of these, we get:
X = 15
* 1 * 100 / 100
Now, of course, the 100 / 100 cancels itself out and 15 multiplied 1 is 15, so…
X = 15
But wait, what does this 15 mean? Well, we’re not exactly done just yet. After calculating X, the game gets to a feature that was new to Generation V, and that is the critical capture!
Like a critical hit when attacking, this is a (partly) random occurrence where the ball will make a whistling sound while flying, shake a little in mid-air after sucking the Pokémon in, and then shake only once on the ground before either breaking or successfully capturing it.
Now, the Poké Ball in this gif didn’t do anything like that, so unless the gif was modified in some way (w-which is highly unlikely!), we can safely skip the critical capture step.
Almost done! Please bear with me!
Using our X value, the game completes this one last formula:
Y = int(65536 / √(√(255 / X)))
Of course, the value for X is 15, so if we use that we end up with:
Y = int(
This isn’t completely exact in terms of decimals, but the actual answer isn’t much too different… “Int” chops off the decimal, making the final value Y =
What the game does here is choose three random numbers from 0 to 65536. If the first random number is greater than or equal to Y, the Pokémon will burst out immediately with the message “Oh no! The Pokémon broke free!” If the first random number is less than Y but the second is greater than or equal to it, the Pokémon will burst out after one shake with the message “Aww! It appeared to be caught!” If the first two random numbers are less than Y but the third check fails, it will burst out after three shakes with the message “Aargh! Almost had it!”
So, if all three random numbers are less than Y the Pokémon is successfully caught! Again, our value for Y is 32275. Matching this up against our three possible random numbers, there is a total 11.944% chance of Zekrom being caught! That means, on average, it would have taken TPP about 8 Poké Balls or Dusk Balls with Zekrom at full health to have been caught.
As for Zekrom being shiny, well… Pokémon Black/White and Pokémon Black 2/White 2 have many of their legendaries locked from being shiny… That includes Zekrom. This means that the ROM being used to run this game for TPP has been edited, possibly making the chances of shiny legendary Pokémon very high! Unfortunately, the chances of that can’t be calculated here, but hopefully the rest of this post was insightful.
O-oh, and for those wondering, most of this information is from the Cave of Dragonflies! If you find this kind of stuff interesting, go check out their site. They have a lot of pages on the inner mechanics of Pokémon games. Th-thank you for your time! Hopefully this post was insightful for someone!
Because It’s been a while since I last painted something then it so happen that I saw her in my news feed this morning so, here’s a fan art of Sailor Mercury. :D